Special Interest Areas
Requirements
Special Interest Areas encourage Scouts to try new things and pursue existing interests. Scouts set their own goals in one of the six Special Interest Areas, enabling them to design a project that interests and challenges them personally.
The Goal
Complete 6 Projects
- check_circle Across at least 3 different areas
- schedule Minimum 12 hours per project
- group Plan, Do, Review process required
The Six Areas
STEM & Innovation
Explore science, technology, engineering, and mathematics. Develop innovative solutions to problems or learn new technical skills.
Environment
Projects focused on sustainability, conservation, and understanding the natural world around us.
Creative Flare
Express yourself through arts, performance, design, or literature. Push your creative boundaries.
Growth & Development
Personal challenges aimed at improving physical or mental well-being, learning a new language, or developing life skills.
Better World
Community service, advocacy, and projects that actively contribute to peace, justice, and social equity.
Adventure & Sport
Pursuits involving physical exertion, skill, and often risk, in an outdoor or sporting environment.
Inspiration
Need ideas? Here are examples of what a project might look like for this section.
Build a Robot
STEM & Innovation: Build and program a robot to complete a specific task.
Tree Planting Day
Environment: Organize a tree planting day with a local environmental group.
Original Music
Creative Flare: Write and perform an original piece of music or a short play.
Get First Aid Certificate
Growth & Development: Gain a Senior First Aid certificate or learn to drive.
Volunteer Work
Better World: Volunteer regularly with a local charity or community organization.
Lead a Hike
Adventure & Sport: Organize and lead a challenging hike or expedition for your Unit.