Special Interest Areas
Requirements
Special Interest Areas encourage Scouts to try new things and pursue existing interests. Scouts set their own goals in one of the six Special Interest Areas, enabling them to design a project that interests and challenges them personally.
The Goal
Complete 6 Projects
- check_circle Across at least 4 different areas
- schedule Minimum 18 hours per project
- group Plan, Do, Review process required
The Six Areas
STEM & Innovation
Explore science, technology, engineering, and mathematics. Develop innovative solutions to problems or learn new technical skills.
Environment
Projects focused on sustainability, conservation, and understanding the natural world around us.
Creative Flare
Express yourself through arts, performance, design, or literature. Push your creative boundaries.
Growth & Development
Personal challenges aimed at improving physical or mental well-being, learning a new language, or developing life skills.
Better World
Community service, advocacy, and projects that actively contribute to peace, justice, and social equity.
Adventure & Sport
Pursuits involving physical exertion, skill, and often risk, in an outdoor or sporting environment.
Inspiration
Need ideas? Here are examples of what a project might look like for this section.
Build Furniture
STEM & Innovation: Design and build a functional piece of furniture or equipment.
Biodiversity Study
Environment: Conduct a detailed study on local biodiversity and present findings.
Curate Exhibition
Creative Flare: Curate an art exhibition or publish a collection of stories/poems.
Endurance Event
Growth & Development: Run a marathon or complete a multi-day endurance event.
Manage Fundraiser
Better World: Manage a large-scale community service project or fundraiser.
Get Coaching Qualification
Adventure & Sport: Obtain a qualification as a sports coach or outdoor leader.