Special Interest Areas
Requirements
Special Interest Areas encourage Scouts to try new things and pursue existing interests. Scouts set their own goals in one of the six Special Interest Areas, enabling them to design a project that interests and challenges them personally.
The Goal
Complete 6 Projects
- check_circle Across at least 2 different areas
- schedule Minimum 2 hours per project
- group Plan, Do, Review process required
The Six Areas
STEM & Innovation
Explore science, technology, engineering, and mathematics. Develop innovative solutions to problems or learn new technical skills.
Environment
Projects focused on sustainability, conservation, and understanding the natural world around us.
Creative Flare
Express yourself through arts, performance, design, or literature. Push your creative boundaries.
Growth & Development
Personal challenges aimed at improving physical or mental well-being, learning a new language, or developing life skills.
Better World
Community service, advocacy, and projects that actively contribute to peace, justice, and social equity.
Adventure & Sport
Pursuits involving physical exertion, skill, and often risk, in an outdoor or sporting environment.
Inspiration
Need ideas? Here are examples of what a project might look like for this section.
Straw Bridge
STEM & Innovation: Make a model bridge with straws and test its strength.
Grow a Plant
Environment: Grow a plant from a seed and keep a diary of its growth.
Puppet Show
Creative Flare: Make a puppet and put on a show for your Mob.
Learn to Tie Laces
Growth & Development: Learn to tie your shoelaces or pack your own bag for camp.
Nursing Home Cards
Better World: Make a card for a local nursing home or a sick friend.
Learn to Ride
Adventure & Sport: Learn to ride a bicycle or skip with a rope.